City information

Taxation of Waterworld

Marketplace
Wood112
Stone107
Ore68
Wool266
Food191
Cloth61
Tool136
Taler256
Occupancy1607
Capacity2100
Occupation Percentage76.5%

Recent days' taxes Page 2 3 4 5 ... 723 >>
TimeCodeDescription
FRI, 20.12.2024, 22:001Versorgung Spiele: (4856) Aktiv=45 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
FRI, 20.12.2024, 22:002Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 0 Nahrung: 500
FRI, 20.12.2024, 22:004Versorgung ueber Lager abgewickelt.
FRI, 20.12.2024, 22:007Versorgung Summe/Tag: (0,0,0,0,17,0,0,0)
THU, 19.12.2024, 22:001Versorgung Spiele: (4855) Aktiv=45 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 19.12.2024, 22:002Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 0 Nahrung: 500
THU, 19.12.2024, 22:004Versorgung ueber Lager abgewickelt.
THU, 19.12.2024, 22:007Versorgung Summe/Tag: (0,0,0,0,17,0,0,0)
WED, 18.12.2024, 22:001Versorgung Spiele: (4854) Aktiv=45 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 18.12.2024, 22:002Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 0 Nahrung: 500
WED, 18.12.2024, 22:003Vollstaendige Versorgung von Marktplatz. (0,0,0,0,1)
WED, 18.12.2024, 22:007Versorgung Summe/Tag: (0,0,0,0,16,0,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)