City information

Taxation of Monte Monaco

Marketplace
Wood973
Stone351
Ore491
Wool685
Food0
Cloth0
Tool0
Taler12500
Occupancy2500
Capacity2500
Occupation Percentage100%

Recent days' taxes Page 2 3 4 5 ... 2432 >>
TimeCodeDescription
FRI, 01.01.2010, 22:042Versorgung Buerger: Anz=27/0 Baustellen=0 => Tuecher: 216 Nahrung: 1350
FRI, 01.01.2010, 22:043Vollstaendige Versorgung von Marktplatz. (4,2,3,1,1)
FRI, 01.01.2010, 22:041Versorgung Spiele: (2711) Aktiv=67 Inaktiv=0 Selbst=1 => Tuecher: 325 Werkzeug: 112
FRI, 01.01.2010, 22:047Versorgung Summe/Tag: (0,0,0,0,45,18,4,0)
FRI, 01.01.2021, 21:001Versorgung Spiele: (6729) Aktiv=0 Inaktiv=92 Selbst=0 => Tuecher: 0 Werkzeug: 0
FRI, 01.01.2021, 21:006Boerse nachkauf. (0,0,0,0,16,0,0)
FRI, 01.01.2021, 21:002Versorgung Buerger: Anz=26/0 Baustellen=1 => Tuecher: 0 Nahrung: 650
FRI, 01.01.2021, 21:005Kein Spiel mehr aktiv.
FRI, 01.01.2021, 21:007Versorgung Summe/Tag: (0,0,0,0,22,0,0,0)
FRI, 01.02.2008, 22:217Versorgung Summe/Tag: (0,0,0,0,52,18,3,0)
FRI, 01.02.2008, 22:211Versorgung Spiele: (2011) Aktiv=69 Inaktiv=0 Selbst=0 => Tuecher: 330 Werkzeug: 113
FRI, 01.02.2008, 22:212Versorgung Buerger: Anz=26/0 Baustellen=1 => Tuecher: 208 Nahrung: 1560

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)