City information

Taxation of Formosa

Marketplace
Wood226
Stone352
Ore170
Wool414
Food338
Cloth0
Tool0
Taler7500
Occupancy1500
Capacity1500
Occupation Percentage100%

Recent days' taxes Page 2 3 4 5 ... 1113 >>
TimeCodeDescription
THU, 28.08.2014, 00:011Versorgung Spiele: (3709) Aktiv=25 Inaktiv=32 Selbst=2 => Tuecher: 208 Werkzeug: 93
THU, 28.08.2014, 00:012Versorgung Buerger: Anz=17/1 Baustellen=0 => Tuecher: 136 Nahrung: 850
THU, 28.08.2014, 00:013Vollstaendige Versorgung von Marktplatz. (0,2,2,1,2)
THU, 28.08.2014, 00:017Versorgung Summe/Tag: (0,0,0,0,29,11,3,20)
TUE, 26.08.2014, 10:001Versorgung Spiele: (3708) Aktiv=25 Inaktiv=32 Selbst=2 => Tuecher: 208 Werkzeug: 93
TUE, 26.08.2014, 10:002Versorgung Buerger: Anz=17/1 Baustellen=0 => Tuecher: 136 Nahrung: 850
TUE, 26.08.2014, 10:003Vollstaendige Versorgung von Marktplatz. (3,1,2,1,0)
TUE, 26.08.2014, 10:007Versorgung Summe/Tag: (0,0,0,0,28,11,3,20)
MON, 25.08.2014, 10:001Versorgung Spiele: (3707) Aktiv=25 Inaktiv=32 Selbst=2 => Tuecher: 208 Werkzeug: 93
MON, 25.08.2014, 10:002Versorgung Buerger: Anz=17/1 Baustellen=0 => Tuecher: 136 Nahrung: 850
MON, 25.08.2014, 10:003Vollstaendige Versorgung von Marktplatz. (1,1,2,1,2)
MON, 25.08.2014, 10:007Versorgung Summe/Tag: (0,0,0,0,28,12,3,20)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)