City information

Taxation of Queen's Gambit

Marketplace
Wood106
Stone413
Ore289
Wool557
Food345
Cloth0
Tool38
Taler9500
Occupancy1900
Capacity1900
Occupation Percentage100%

Recent days' taxes Page 2 3 4 5 ... 1124 >>
TimeCodeDescription
THU, 28.08.2014, 05:031Versorgung Spiele: (3843) Aktiv=15 Inaktiv=33 Selbst=0 => Tuecher: 120 Werkzeug: 70
THU, 28.08.2014, 05:042Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
THU, 28.08.2014, 05:044Versorgung ueber Lager abgewickelt.
THU, 28.08.2014, 05:047Versorgung Summe/Tag: (0,0,0,0,32,9,3,0)
WED, 27.08.2014, 05:101Versorgung Spiele: (3842) Aktiv=15 Inaktiv=33 Selbst=0 => Tuecher: 120 Werkzeug: 70
WED, 27.08.2014, 05:102Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
WED, 27.08.2014, 05:103Vollstaendige Versorgung von Marktplatz. (2,1,1,0,2)
WED, 27.08.2014, 05:107Versorgung Summe/Tag: (0,0,0,0,31,9,2,0)
TUE, 26.08.2014, 05:031Versorgung Spiele: (3841) Aktiv=15 Inaktiv=33 Selbst=0 => Tuecher: 120 Werkzeug: 70
TUE, 26.08.2014, 05:032Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
TUE, 26.08.2014, 05:033Vollstaendige Versorgung von Marktplatz. (2,1,0,2,1)
TUE, 26.08.2014, 05:037Versorgung Summe/Tag: (0,0,0,0,32,9,2,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)