City information

Taxation of Ruhrgebiet

Marketplace
Wood0
Stone0
Ore10
Wool10
Food5
Cloth0
Tool0
Taler8
Occupancy25
Capacity5500
Occupation Percentage.5%

Recent days' taxes Page << 1 ... 1122 1123 1124 1125 1126 ... 1293 >>
TimeCodeDescription
SAT, 14.10.2006, 22:463Vollstaendige Versorgung von Marktplatz. (4,3,1,4,6)
SAT, 14.10.2006, 22:467Versorgung Summe/Tag: (0,0,0,0,105,21,3,0)
FRI, 13.10.2006, 22:451Versorgung Spiele: (1535) Aktiv=52 Inaktiv=3 Selbst=1 => Tuecher: 274 Werkzeug: 93
FRI, 13.10.2006, 22:452Versorgung Buerger: Anz=45/0 Baustellen=2 => Tuecher: 360 Nahrung: 3150
FRI, 13.10.2006, 22:453Vollstaendige Versorgung von Marktplatz. (2,4,2,5,5)
FRI, 13.10.2006, 22:457Versorgung Summe/Tag: (0,0,0,0,105,21,3,0)
THU, 12.10.2006, 22:441Versorgung Spiele: (1534) Aktiv=52 Inaktiv=3 Selbst=1 => Tuecher: 274 Werkzeug: 93
THU, 12.10.2006, 22:442Versorgung Buerger: Anz=45/0 Baustellen=2 => Tuecher: 360 Nahrung: 3150
THU, 12.10.2006, 22:443Vollstaendige Versorgung von Marktplatz. (3,3,6,3,3)
THU, 12.10.2006, 22:447Versorgung Summe/Tag: (0,0,0,0,105,22,3,0)
WED, 11.10.2006, 22:451Versorgung Spiele: (1533) Aktiv=52 Inaktiv=3 Selbst=1 => Tuecher: 274 Werkzeug: 93
WED, 11.10.2006, 22:452Versorgung Buerger: Anz=45/0 Baustellen=2 => Tuecher: 360 Nahrung: 3150

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)