City information

Taxation of LosVelozes

Marketplace
Wood132
Stone402
Ore4
Wool342
Food358
Cloth0
Tool0
Taler32512
Occupancy1238
Capacity6500
Occupation Percentage19%

Recent days' taxes Page << 1 ... 1007 1008 1009 1010 1011 ... 1123 >>
TimeCodeDescription
FRI, 22.07.2005, 22:522Versorgung Buerger: Anz=79/0 Baustellen=1 => Tuecher: 632 Nahrung: 4740
FRI, 22.07.2005, 22:527Versorgung Summe/Tag: (0,0,0,0,158,34,4,0)
FRI, 22.07.2005, 22:523Vollstaendige Versorgung von Marktplatz. (4,8,7,3,6)
FRI, 22.06.2012, 20:017Versorgung Summe/Tag: (0,0,0,0,98,37,7,0)
FRI, 22.06.2012, 20:012Versorgung Buerger: Anz=59/0 Baustellen=0 => Tuecher: 472 Nahrung: 2950
FRI, 22.06.2012, 20:011Versorgung Spiele: (3614) Aktiv=105 Inaktiv=8 Selbst=0 => Tuecher: 645 Werkzeug: 217
FRI, 22.06.2012, 20:014Versorgung ueber Lager abgewickelt.
FRI, 22.06.2007, 00:001Versorgung Spiele: (1786) Aktiv=99 Inaktiv=0 Selbst=0 => Tuecher: 558 Werkzeug: 182
FRI, 22.06.2007, 00:002Versorgung Buerger: Anz=76/0 Baustellen=0 => Tuecher: 608 Nahrung: 3800
FRI, 22.06.2007, 00:007Versorgung Summe/Tag: (0,0,0,0,127,39,6,0)
FRI, 22.06.2007, 00:003Vollstaendige Versorgung von Marktplatz. (5,6,7,3,6)
FRI, 22.05.2009, 22:027Versorgung Summe/Tag: (0,0,0,0,105,33,5,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)