City information

Taxation of @home

Marketplace
Wood623
Stone413
Ore618
Wool734
Food318
Cloth0
Tool0
Taler13202
Occupancy2706
Capacity2700
Occupation Percentage100.2%

Recent days' taxes Page 2 3 4 5 ... 1137 >>
TimeCodeDescription
THU, 28.08.2014, 07:001Versorgung Spiele: (4135) Aktiv=53 Inaktiv=0 Selbst=0 => Tuecher: 326 Werkzeug: 103
THU, 28.08.2014, 07:002Versorgung Buerger: Anz=28/0 Baustellen=0 => Tuecher: 224 Nahrung: 1400
THU, 28.08.2014, 07:003Vollstaendige Versorgung von Marktplatz. (0,1,4,2,4)
THU, 28.08.2014, 07:007Versorgung Summe/Tag: (0,0,0,0,46,19,3,0)
WED, 27.08.2014, 07:001Versorgung Spiele: (4134) Aktiv=53 Inaktiv=0 Selbst=0 => Tuecher: 326 Werkzeug: 103
WED, 27.08.2014, 07:002Versorgung Buerger: Anz=28/0 Baustellen=0 => Tuecher: 224 Nahrung: 1400
WED, 27.08.2014, 07:003Vollstaendige Versorgung von Marktplatz. (1,4,2,2,2)
WED, 27.08.2014, 07:007Versorgung Summe/Tag: (0,0,0,0,46,18,3,0)
TUE, 26.08.2014, 07:001Versorgung Spiele: (4133) Aktiv=0 Inaktiv=53 Selbst=0 => Tuecher: 0 Werkzeug: 53
TUE, 26.08.2014, 07:002Versorgung Buerger: Anz=28/0 Baustellen=0 => Tuecher: 224 Nahrung: 1400
TUE, 26.08.2014, 07:003Vollstaendige Versorgung von Marktplatz. (1,1,1,3,1)
TUE, 26.08.2014, 07:007Versorgung Summe/Tag: (0,0,0,0,47,7,2,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)