City information

Taxation of Burgundy.Ridge

Marketplace
Wood1171
Stone700
Ore502
Wool1077
Food847
Cloth1
Tool0
Taler21148
Occupancy4300
Capacity4300
Occupation Percentage100%

Recent days' taxes Page 2 3 4 5 ... 1118 >>
TimeCodeDescription
WED, 27.07.2016, 14:001Versorgung Spiele: (4975) Aktiv=107 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 27.07.2016, 14:002Versorgung Buerger: Anz=43/0 Baustellen=2 => Tuecher: 0 Nahrung: 2150
WED, 27.07.2016, 14:003Vollstaendige Versorgung von Marktplatz. (1,2,0,1,3)
WED, 27.07.2016, 14:007Versorgung Summe/Tag: (0,0,0,0,72,0,0,0)
FRI, 15.04.2016, 14:001Versorgung Spiele: (4872) Aktiv=107 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
FRI, 15.04.2016, 14:002Versorgung Buerger: Anz=43/0 Baustellen=1 => Tuecher: 0 Nahrung: 1075
FRI, 15.04.2016, 14:003Vollstaendige Versorgung von Marktplatz. (0,0,0,2,1)
FRI, 15.04.2016, 14:007Versorgung Summe/Tag: (0,0,0,0,36,0,0,0)
WED, 27.08.2014, 14:001Versorgung Spiele: (4275) Aktiv=108 Inaktiv=0 Selbst=1 => Tuecher: 678 Werkzeug: 218
WED, 27.08.2014, 14:002Versorgung Buerger: Anz=44/0 Baustellen=0 => Tuecher: 352 Nahrung: 2200
WED, 27.08.2014, 14:003Vollstaendige Versorgung von Marktplatz. (3,6,7,2,3)
WED, 27.08.2014, 14:007Versorgung Summe/Tag: (0,0,0,0,73,34,8,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)