City information

Taxation of FabFour

Marketplace
Wood48
Stone56
Ore12
Wool28
Food20
Cloth0
Tool0
Taler81
Occupancy164
Capacity2200
Occupation Percentage7.5%

Recent days' taxes Page 2 3 4 5 ... 745 >>
TimeCodeDescription
THU, 28.08.2014, 02:001Versorgung Spiele: (2273) Aktiv=81 Inaktiv=18 Selbst=5 => Tuecher: 450 Werkzeug: 167
THU, 28.08.2014, 02:002Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
THU, 28.08.2014, 02:003Vollstaendige Versorgung von Marktplatz. (1,2,0,4,5)
THU, 28.08.2014, 02:007Versorgung Summe/Tag: (0,0,0,0,37,20,6,0)
WED, 27.08.2014, 02:001Versorgung Spiele: (2272) Aktiv=81 Inaktiv=18 Selbst=5 => Tuecher: 450 Werkzeug: 167
WED, 27.08.2014, 02:002Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
WED, 27.08.2014, 02:003Vollstaendige Versorgung von Marktplatz. (5,2,0,3,2)
WED, 27.08.2014, 02:007Versorgung Summe/Tag: (0,0,0,0,36,21,6,0)
TUE, 26.08.2014, 02:001Versorgung Spiele: (2271) Aktiv=81 Inaktiv=18 Selbst=5 => Tuecher: 450 Werkzeug: 167
TUE, 26.08.2014, 02:002Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
TUE, 26.08.2014, 02:003Vollstaendige Versorgung von Marktplatz. (2,1,3,1,5)
TUE, 26.08.2014, 02:007Versorgung Summe/Tag: (0,0,0,0,37,21,5,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)