City information

Taxation of Feuer&Flamme

Marketplace
Wood190
Stone91
Ore70
Wool220
Food108
Cloth0
Tool0
Taler784
Occupancy679
Capacity2200
Occupation Percentage30.9%

Recent days' taxes Page 2 3 4 5 ... 937 >>
TimeCodeDescription
THU, 28.08.2014, 06:011Versorgung Spiele: (2841) Aktiv=8 Inaktiv=29 Selbst=0 => Tuecher: 59 Werkzeug: 47
THU, 28.08.2014, 06:012Versorgung Buerger: Anz=22/1 Baustellen=0 => Tuecher: 176 Nahrung: 1100
THU, 28.08.2014, 06:013Vollstaendige Versorgung von Marktplatz. (1,3,0,2,0)
THU, 28.08.2014, 06:017Versorgung Summe/Tag: (0,0,0,0,37,7,1,20)
WED, 27.08.2014, 06:001Versorgung Spiele: (2840) Aktiv=8 Inaktiv=29 Selbst=0 => Tuecher: 59 Werkzeug: 47
WED, 27.08.2014, 06:002Versorgung Buerger: Anz=22/1 Baustellen=0 => Tuecher: 176 Nahrung: 1100
WED, 27.08.2014, 06:003Vollstaendige Versorgung von Marktplatz. (5,1,0,0,1)
WED, 27.08.2014, 06:007Versorgung Summe/Tag: (0,0,0,0,36,8,2,20)
TUE, 26.08.2014, 06:001Versorgung Spiele: (2839) Aktiv=8 Inaktiv=29 Selbst=0 => Tuecher: 59 Werkzeug: 47
TUE, 26.08.2014, 06:002Versorgung Buerger: Anz=22/1 Baustellen=0 => Tuecher: 176 Nahrung: 1100
TUE, 26.08.2014, 06:003Vollstaendige Versorgung von Marktplatz. (0,1,1,2,2)
TUE, 26.08.2014, 06:007Versorgung Summe/Tag: (0,0,0,0,37,8,1,20)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)