City information

Taxation of Das-Dorf-der-Verrückten

Marketplace
Wood572
Stone212
Ore272
Wool424
Food220
Cloth0
Tool0
Taler1932
Occupancy1700
Capacity1700
Occupation Percentage100%

Recent days' taxes Page 2 3 4 5 ... 961 >>
TimeCodeDescription
THU, 28.08.2014, 05:011Versorgung Spiele: (2938) Aktiv=60 Inaktiv=0 Selbst=0 => Tuecher: 393 Werkzeug: 124
THU, 28.08.2014, 05:012Versorgung Buerger: Anz=28/0 Baustellen=0 => Tuecher: 224 Nahrung: 1400
THU, 28.08.2014, 05:013Vollstaendige Versorgung von Marktplatz. (2,4,3,2,1)
THU, 28.08.2014, 05:017Versorgung Summe/Tag: (0,0,0,0,47,20,4,0)
WED, 27.08.2014, 05:031Versorgung Spiele: (2937) Aktiv=60 Inaktiv=0 Selbst=0 => Tuecher: 393 Werkzeug: 124
WED, 27.08.2014, 05:032Versorgung Buerger: Anz=28/0 Baustellen=0 => Tuecher: 224 Nahrung: 1400
WED, 27.08.2014, 05:033Vollstaendige Versorgung von Marktplatz. (1,4,3,2,2)
WED, 27.08.2014, 05:037Versorgung Summe/Tag: (0,0,0,0,47,20,4,0)
TUE, 26.08.2014, 05:001Versorgung Spiele: (2936) Aktiv=60 Inaktiv=0 Selbst=0 => Tuecher: 393 Werkzeug: 124
TUE, 26.08.2014, 05:002Versorgung Buerger: Anz=28/0 Baustellen=0 => Tuecher: 224 Nahrung: 1400
TUE, 26.08.2014, 05:003Vollstaendige Versorgung von Marktplatz. (7,0,4,1,1)
TUE, 26.08.2014, 05:007Versorgung Summe/Tag: (0,0,0,0,46,21,5,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)