City information

Taxation of EnglishTown

Marketplace
Wood1809
Stone1754
Ore732
Wool2746
Food1759
Cloth0
Tool0
Taler42642
Occupancy8800
Capacity8800
Occupation Percentage100%

Recent days' taxes Page 2 3 4 5 ... 1118 >>
TimeCodeDescription
THU, 28.08.2014, 00:011Versorgung Spiele: (4411) Aktiv=100 Inaktiv=45 Selbst=0 => Tuecher: 526 Werkzeug: 223
THU, 28.08.2014, 00:012Versorgung Buerger: Anz=87/0 Baustellen=0 => Tuecher: 696 Nahrung: 4350
THU, 28.08.2014, 00:013Vollstaendige Versorgung von Marktplatz. (8,5,6,4,7)
THU, 28.08.2014, 00:017Versorgung Summe/Tag: (0,0,0,0,145,41,7,0)
TUE, 26.08.2014, 10:001Versorgung Spiele: (4409) Aktiv=100 Inaktiv=45 Selbst=0 => Tuecher: 526 Werkzeug: 223
TUE, 26.08.2014, 10:002Versorgung Buerger: Anz=87/0 Baustellen=0 => Tuecher: 696 Nahrung: 4350
TUE, 26.08.2014, 10:003Vollstaendige Versorgung von Marktplatz. (7,6,6,6,5)
TUE, 26.08.2014, 10:007Versorgung Summe/Tag: (0,0,0,0,145,40,7,0)
MON, 25.08.2014, 10:001Versorgung Spiele: (4408) Aktiv=100 Inaktiv=45 Selbst=0 => Tuecher: 526 Werkzeug: 223
MON, 25.08.2014, 10:002Versorgung Buerger: Anz=87/0 Baustellen=0 => Tuecher: 696 Nahrung: 4350
MON, 25.08.2014, 10:003Vollstaendige Versorgung von Marktplatz. (5,10,5,7,3)
MON, 25.08.2014, 10:007Versorgung Summe/Tag: (0,0,0,0,145,40,7,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)