City information

Taxation of LosVelozes

Marketplace
Wood1382
Stone266
Ore135
Wool838
Food546
Cloth0
Tool20
Taler32552
Occupancy3267
Capacity6500
Occupation Percentage50.3%

Recent days' taxes Page << 1 ... 786 787 788 789 790 ... 1123 >>
TimeCodeDescription
SAT, 03.09.2005, 23:012Versorgung Buerger: Anz=80/0 Baustellen=1 => Tuecher: 640 Nahrung: 4800
SAT, 03.08.2013, 20:004Versorgung ueber Lager abgewickelt.
SAT, 03.08.2013, 20:001Versorgung Spiele: (4021) Aktiv=98 Inaktiv=12 Selbst=0 => Tuecher: 587 Werkzeug: 203
SAT, 03.08.2013, 20:002Versorgung Buerger: Anz=56/0 Baustellen=0 => Tuecher: 448 Nahrung: 2800
SAT, 03.08.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,94,34,7,0)
SAT, 03.07.2010, 22:013Vollstaendige Versorgung von Marktplatz. (3,4,4,3,10)
SAT, 03.07.2010, 22:012Versorgung Buerger: Anz=63/0 Baustellen=0 => Tuecher: 504 Nahrung: 3150
SAT, 03.07.2010, 22:017Versorgung Summe/Tag: (0,0,0,0,105,36,7,0)
SAT, 03.07.2010, 22:011Versorgung Spiele: (2894) Aktiv=97 Inaktiv=10 Selbst=0 => Tuecher: 574 Werkzeug: 198
SAT, 03.06.2006, 22:157Versorgung Summe/Tag: (0,0,0,0,111,36,6,0)
SAT, 03.06.2006, 22:153Vollstaendige Versorgung von Marktplatz. (3,6,4,7,4)
SAT, 03.06.2006, 22:152Versorgung Buerger: Anz=67/0 Baustellen=0 => Tuecher: 536 Nahrung: 3350

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)