City information

Taxation of LosVelozes

Marketplace
Wood481
Stone52
Ore75
Wool191
Food82
Cloth0
Tool10
Taler32542
Occupancy931
Capacity6500
Occupation Percentage14.3%

Recent days' taxes Page << 1 ... 635 636 637 638 639 ... 1123 >>
TimeCodeDescription
SUN, 01.07.2012, 20:007Versorgung Summe/Tag: (0,0,0,0,98,37,8,0)
SUN, 01.07.2007, 00:032Versorgung Buerger: Anz=76/0 Baustellen=0 => Tuecher: 608 Nahrung: 3800
SUN, 01.07.2007, 00:034Versorgung ueber Lager abgewickelt.
SUN, 01.07.2007, 00:037Versorgung Summe/Tag: (0,0,0,0,126,39,6,0)
SUN, 01.07.2007, 00:031Versorgung Spiele: (1795) Aktiv=99 Inaktiv=0 Selbst=0 => Tuecher: 558 Werkzeug: 182
SUN, 01.06.2014, 20:001Versorgung Spiele: (4323) Aktiv=100 Inaktiv=8 Selbst=0 => Tuecher: 607 Werkzeug: 205
SUN, 01.06.2014, 20:007Versorgung Summe/Tag: (0,0,0,0,91,35,7,0)
SUN, 01.06.2014, 20:002Versorgung Buerger: Anz=55/0 Baustellen=0 => Tuecher: 440 Nahrung: 2750
SUN, 01.06.2014, 20:003Vollstaendige Versorgung von Marktplatz. (4,4,5,5,5)
SUN, 01.06.2008, 21:571Versorgung Spiele: (2132) Aktiv=80 Inaktiv=16 Selbst=0 => Tuecher: 404 Werkzeug: 151
SUN, 01.06.2008, 21:577Versorgung Summe/Tag: (0,0,0,0,134,31,5,0)
SUN, 01.06.2008, 21:572Versorgung Buerger: Anz=67/0 Baustellen=1 => Tuecher: 536 Nahrung: 4020

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)