City information

Taxation of Bluna

Marketplace
Wood46
Stone27
Ore10
Wool62
Food386
Cloth0
Tool10
Taler92
Occupancy581
Capacity2800
Occupation Percentage20.8%

Recent days' taxes Page << 1 ... 632 633 634 635 636 ... 2345 >>
TimeCodeDescription
MON, 28.01.2013, 23:001Versorgung Spiele: (2980) Aktiv=65 Inaktiv=0 Selbst=0 => Tuecher: 470 Werkzeug: 145
MON, 28.01.2013, 23:004Versorgung ueber Lager abgewickelt.
MON, 28.01.2019, 23:003Vollstaendige Versorgung von Marktplatz. (0,1,0,0,1)
MON, 28.01.2019, 23:002Versorgung Buerger: Anz=26/0 Baustellen=1 => Tuecher: 0 Nahrung: 650
MON, 28.01.2019, 23:001Versorgung Spiele: (5171) Aktiv=88 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 28.01.2019, 23:007Versorgung Summe/Tag: (0,0,0,0,21,0,0,0)
MON, 28.02.2011, 23:007Versorgung Summe/Tag: (0,0,0,0,38,14,3,0)
MON, 28.02.2011, 23:001Versorgung Spiele: (2280) Aktiv=37 Inaktiv=0 Selbst=3 => Tuecher: 274 Werkzeug: 82
MON, 28.02.2011, 23:003Vollstaendige Versorgung von Marktplatz. (1,3,2,2,1)
MON, 28.02.2011, 23:002Versorgung Buerger: Anz=19/0 Baustellen=1 => Tuecher: 152 Nahrung: 1140
MON, 28.02.2022, 23:002Versorgung Buerger: Anz=28/0 Baustellen=1 => Tuecher: 0 Nahrung: 700
MON, 28.02.2022, 23:001Versorgung Spiele: (6298) Aktiv=107 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)