City information

Taxation of Haoshoku

Marketplace
Wood310
Stone1433
Ore416
Wool583
Food901
Cloth0
Tool203
Taler26500
Occupancy4658
Capacity5300
Occupation Percentage87.9%

Recent days' taxes Page << 1 ... 7 8 10 11 ... 1273 >>
TimeCodeDescription
FRI, 02.06.2006, 22:132Versorgung Buerger: Anz=13/0 Baustellen=0 => Tuecher: 104 Nahrung: 650
FRI, 02.06.2006, 22:131Versorgung Spiele: (324) Aktiv=28 Inaktiv=0 Selbst=0 => Tuecher: 202 Werkzeug: 60
FRI, 02.06.2006, 22:133Vollstaendige Versorgung von Marktplatz. (0,3,0,3,0)
FRI, 02.07.2010, 22:031Versorgung Spiele: (173) Aktiv=0 Inaktiv=11 Selbst=0 => Tuecher: 0 Werkzeug: 11
FRI, 02.07.2010, 22:037Versorgung Summe/Tag: (0,0,0,0,17,3,1,0)
FRI, 02.07.2010, 22:036Boerse nachkauf. (0,0,0,0,17,3,0)
FRI, 02.07.2010, 22:032Versorgung Buerger: Anz=10/0 Baustellen=0 => Tuecher: 80 Nahrung: 500
FRI, 02.07.2010, 22:035Kein Spiel mehr aktiv.
FRI, 02.08.2013, 00:007Versorgung Summe/Tag: (0,0,0,0,89,23,3,20)
FRI, 02.08.2013, 00:002Versorgung Buerger: Anz=53/1 Baustellen=0 => Tuecher: 424 Nahrung: 2650
FRI, 02.08.2013, 00:003Vollstaendige Versorgung von Marktplatz. (2,4,4,3,4)
FRI, 02.08.2013, 00:001Versorgung Spiele: (588) Aktiv=37 Inaktiv=3 Selbst=1 => Tuecher: 271 Werkzeug: 85

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)