City information

Taxation of Andoria

Marketplace
Wood30
Stone35
Ore64
Wool98
Food24
Cloth0
Tool0
Taler259
Occupancy251
Capacity4700
Occupation Percentage5.3%

Recent days' taxes Page << 1 ... 677 678 679 680 681 ... 1708 >>
TimeCodeDescription
FRI, 06.12.2013, 14:002Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 160 Nahrung: 1200
FRI, 06.12.2013, 14:003Vollstaendige Versorgung von Marktplatz. (5,1,0,0,3)
FRI, 06.12.2013, 14:007Versorgung Summe/Tag: (0,0,0,0,40,14,3,0)
THU, 05.12.2013, 14:001Versorgung Spiele: (4145) Aktiv=50 Inaktiv=3 Selbst=2 => Tuecher: 266 Werkzeug: 92
THU, 05.12.2013, 14:002Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 160 Nahrung: 1200
THU, 05.12.2013, 14:003Vollstaendige Versorgung von Marktplatz. (2,3,2,0,2)
THU, 05.12.2013, 14:007Versorgung Summe/Tag: (0,0,0,0,40,14,3,0)
WED, 04.12.2013, 14:001Versorgung Spiele: (4144) Aktiv=50 Inaktiv=3 Selbst=2 => Tuecher: 266 Werkzeug: 92
WED, 04.12.2013, 14:002Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 160 Nahrung: 1200
WED, 04.12.2013, 14:003Vollstaendige Versorgung von Marktplatz. (2,2,0,4,1)
WED, 04.12.2013, 14:007Versorgung Summe/Tag: (0,0,0,0,40,14,3,0)
TUE, 03.12.2013, 14:001Versorgung Spiele: (4143) Aktiv=50 Inaktiv=3 Selbst=2 => Tuecher: 266 Werkzeug: 92

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)