City information

Taxation of Andoria

Marketplace
Wood30
Stone35
Ore64
Wool98
Food24
Cloth0
Tool0
Taler259
Occupancy251
Capacity4700
Occupation Percentage5.3%

Recent days' taxes Page << 1 ... 676 677 678 679 680 ... 1708 >>
TimeCodeDescription
TUE, 10.12.2013, 14:002Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 136 Nahrung: 1020
TUE, 10.12.2013, 14:003Vollstaendige Versorgung von Marktplatz. (1,0,2,3,2)
TUE, 10.12.2013, 14:007Versorgung Summe/Tag: (0,0,0,0,34,13,3,0)
MON, 09.12.2013, 14:001Versorgung Spiele: (4149) Aktiv=48 Inaktiv=3 Selbst=2 => Tuecher: 261 Werkzeug: 90
MON, 09.12.2013, 14:002Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 136 Nahrung: 1020
MON, 09.12.2013, 14:003Vollstaendige Versorgung von Marktplatz. (1,0,2,2,3)
MON, 09.12.2013, 14:007Versorgung Summe/Tag: (0,0,0,0,34,13,3,0)
SUN, 08.12.2013, 00:001Versorgung Spiele: (4148) Aktiv=48 Inaktiv=3 Selbst=2 => Tuecher: 261 Werkzeug: 90
SUN, 08.12.2013, 00:002Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 136 Nahrung: 1020
SUN, 08.12.2013, 00:003Vollstaendige Versorgung von Marktplatz. (1,1,2,2,2)
SUN, 08.12.2013, 00:007Versorgung Summe/Tag: (0,0,0,0,34,13,3,0)
FRI, 06.12.2013, 14:001Versorgung Spiele: (4146) Aktiv=50 Inaktiv=3 Selbst=2 => Tuecher: 266 Werkzeug: 92

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)