City information

Taxation of Thirdlife

Marketplace
Wood186
Stone95
Ore71
Wool186
Food62
Cloth0
Tool0
Taler0
Occupancy600
Capacity600
Occupation Percentage100%

Recent days' taxes Page << 1 ... 604 605 606 607 608 ... 930 >>
TimeCodeDescription
THU, 24.02.2011, 22:041Versorgung Spiele: (1010) Aktiv=10 Inaktiv=2 Selbst=0 => Tuecher: 94 Werkzeug: 30
THU, 24.02.2011, 22:042Versorgung Buerger: Anz=5/0 Baustellen=0 => Tuecher: 40 Nahrung: 250
THU, 24.02.2011, 22:044Versorgung ueber Lager abgewickelt.
THU, 24.02.2011, 22:047Versorgung Summe/Tag: (0,0,0,0,8,5,1,0)
WED, 23.02.2011, 22:041Versorgung Spiele: (1009) Aktiv=10 Inaktiv=2 Selbst=0 => Tuecher: 94 Werkzeug: 30
WED, 23.02.2011, 22:042Versorgung Buerger: Anz=5/0 Baustellen=0 => Tuecher: 40 Nahrung: 250
WED, 23.02.2011, 22:044Versorgung ueber Lager abgewickelt.
WED, 23.02.2011, 22:047Versorgung Summe/Tag: (0,0,0,0,9,4,1,0)
TUE, 22.02.2011, 22:031Versorgung Spiele: (1008) Aktiv=10 Inaktiv=2 Selbst=0 => Tuecher: 94 Werkzeug: 30
TUE, 22.02.2011, 22:032Versorgung Buerger: Anz=5/0 Baustellen=0 => Tuecher: 40 Nahrung: 250
TUE, 22.02.2011, 22:034Versorgung ueber Lager abgewickelt.
TUE, 22.02.2011, 22:037Versorgung Summe/Tag: (0,0,0,0,8,4,1,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)