City information

Taxation of Lummerland

Marketplace
Wood279
Stone304
Ore231
Wool639
Food447
Cloth0
Tool0
Taler3536
Occupancy1900
Capacity1900
Occupation Percentage100%

Recent days' taxes Page << 1 ... 500 501 502 503 504 ... 531 >>
TimeCodeDescription
SAT, 06.11.2010, 22:007Versorgung Summe/Tag: (0,0,0,0,22,8,2,0)
FRI, 05.11.2010, 22:011Versorgung Spiele: (116) Aktiv=17 Inaktiv=0 Selbst=0 => Tuecher: 146 Werkzeug: 44
FRI, 05.11.2010, 22:012Versorgung Buerger: Anz=13/0 Baustellen=0 => Tuecher: 104 Nahrung: 650
FRI, 05.11.2010, 22:013Vollstaendige Versorgung von Marktplatz. (0,0,0,3,2)
FRI, 05.11.2010, 22:017Versorgung Summe/Tag: (0,0,0,0,22,9,1,0)
THU, 04.11.2010, 22:001Versorgung Spiele: (115) Aktiv=17 Inaktiv=0 Selbst=0 => Tuecher: 146 Werkzeug: 44
THU, 04.11.2010, 22:002Versorgung Buerger: Anz=13/0 Baustellen=0 => Tuecher: 104 Nahrung: 650
THU, 04.11.2010, 22:003Vollstaendige Versorgung von Marktplatz. (2,2,1,0,0)
THU, 04.11.2010, 22:007Versorgung Summe/Tag: (0,0,0,0,21,9,1,0)
WED, 03.11.2010, 22:011Versorgung Spiele: (114) Aktiv=17 Inaktiv=0 Selbst=0 => Tuecher: 146 Werkzeug: 44
WED, 03.11.2010, 22:012Versorgung Buerger: Anz=13/0 Baustellen=0 => Tuecher: 104 Nahrung: 650
WED, 03.11.2010, 22:013Vollstaendige Versorgung von Marktplatz. (1,1,0,2,1)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)