City information

Taxation of Serenita

Marketplace
Wood211
Stone141
Ore30
Wool506
Food319
Cloth0
Tool0
Taler1021
Occupancy1207
Capacity2000
Occupation Percentage60.4%

Recent days' taxes Page << 1 ... 4 5 7 8 ... 819 >>
TimeCodeDescription
FRI, 02.03.2018, 21:002Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 0 Nahrung: 450
FRI, 02.03.2018, 21:007Versorgung Summe/Tag: (0,0,0,0,15,0,0,0)
FRI, 02.03.2018, 21:003Vollstaendige Versorgung von Marktplatz. (0,0,1,0,0)
FRI, 02.03.2018, 21:001Versorgung Spiele: (2594) Aktiv=46 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
FRI, 02.05.2014, 21:001Versorgung Spiele: (1193) Aktiv=41 Inaktiv=0 Selbst=0 => Tuecher: 344 Werkzeug: 101
FRI, 02.05.2014, 21:003Vollstaendige Versorgung von Marktplatz. (0,0,3,4,2)
FRI, 02.05.2014, 21:007Versorgung Summe/Tag: (0,0,0,0,28,16,3,0)
FRI, 02.05.2014, 21:002Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
FRI, 02.06.2017, 21:003Vollstaendige Versorgung von Marktplatz. (0,0,1,0,0)
FRI, 02.06.2017, 21:002Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 0 Nahrung: 450
FRI, 02.06.2017, 21:001Versorgung Spiele: (2320) Aktiv=46 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
FRI, 02.06.2017, 21:007Versorgung Summe/Tag: (0,0,0,0,15,0,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)