City information

Taxation of Phantasia

Marketplace
Wood621
Stone668
Ore279
Wool2345
Food2393
Cloth0
Tool0
Taler31500
Occupancy6306
Capacity6300
Occupation Percentage100.1%

Recent days' taxes Page << 1 ... 796 797 798 799 800 ... 1332 >>
TimeCodeDescription
THU, 06.10.2005, 23:117Versorgung Summe/Tag: (0,0,0,0,60,18,3,40)
THU, 06.10.2005, 23:113Vollstaendige Versorgung von Marktplatz. (2,1,2,2,5)
THU, 06.10.2011, 16:003Vollstaendige Versorgung von Marktplatz. (4,5,2,5,1)
THU, 06.10.2011, 16:002Versorgung Buerger: Anz=43/0 Baustellen=0 => Tuecher: 344 Nahrung: 2150
THU, 06.10.2011, 16:001Versorgung Spiele: (3354) Aktiv=78 Inaktiv=0 Selbst=5 => Tuecher: 465 Werkzeug: 152
THU, 06.10.2011, 16:007Versorgung Summe/Tag: (0,0,0,0,71,27,5,0)
THU, 06.10.2016, 16:001Versorgung Spiele: (5181) Aktiv=99 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 06.10.2016, 16:002Versorgung Buerger: Anz=64/0 Baustellen=1 => Tuecher: 0 Nahrung: 1600
THU, 06.10.2016, 16:003Vollstaendige Versorgung von Marktplatz. (2,1,0,0,2)
THU, 06.10.2016, 16:007Versorgung Summe/Tag: (0,0,0,0,54,0,0,0)
THU, 06.11.2008, 16:007Versorgung Summe/Tag: (0,0,0,0,84,24,4,0)
THU, 06.11.2008, 16:003Vollstaendige Versorgung von Marktplatz. (2,6,5,2,2)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)