City information

Taxation of Midgard

Marketplace
Wood43
Stone15
Ore30
Wool20
Food12
Cloth0
Tool0
Taler204
Occupancy120
Capacity2700
Occupation Percentage4.4%

Recent days' taxes Page << 1 ... 685 686 687 688 689 ... 1124 >>
TimeCodeDescription
THU, 09.08.2007, 01:152Versorgung Buerger: Anz=23/2 Baustellen=0 => Tuecher: 184 Nahrung: 1150
THU, 09.08.2007, 01:157Versorgung Summe/Tag: (0,0,0,0,38,11,2,40)
THU, 09.08.2007, 01:153Vollstaendige Versorgung von Marktplatz. (4,1,2,0,1)
THU, 09.08.2007, 01:151Versorgung Spiele: (1834) Aktiv=26 Inaktiv=0 Selbst=2 => Tuecher: 158 Werkzeug: 51
THU, 09.08.2012, 06:007Versorgung Summe/Tag: (0,0,0,0,44,13,2,20)
THU, 09.08.2012, 06:001Versorgung Spiele: (3662) Aktiv=25 Inaktiv=7 Selbst=3 => Tuecher: 184 Werkzeug: 64
THU, 09.08.2012, 06:002Versorgung Buerger: Anz=26/1 Baustellen=0 => Tuecher: 208 Nahrung: 1300
THU, 09.08.2012, 06:003Vollstaendige Versorgung von Marktplatz. (1,4,0,2,2)
THU, 09.09.2010, 23:001Versorgung Spiele: (2962) Aktiv=33 Inaktiv=0 Selbst=2 => Tuecher: 204 Werkzeug: 66
THU, 09.09.2010, 23:002Versorgung Buerger: Anz=27/1 Baustellen=0 => Tuecher: 216 Nahrung: 1350
THU, 09.09.2010, 23:007Versorgung Summe/Tag: (0,0,0,0,45,14,2,20)
THU, 09.09.2010, 23:003Vollstaendige Versorgung von Marktplatz. (5,1,2,0,1)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)