City information

Taxation of Serenita

Marketplace
Wood211
Stone141
Ore30
Wool506
Food319
Cloth0
Tool0
Taler1021
Occupancy1207
Capacity2000
Occupation Percentage60.4%

Recent days' taxes Page << 1 ... 579 580 581 582 583 ... 819 >>
TimeCodeDescription
THU, 30.05.2013, 21:001Versorgung Spiele: (856) Aktiv=37 Inaktiv=0 Selbst=0 => Tuecher: 319 Werkzeug: 94
THU, 30.05.2019, 21:001Versorgung Spiele: (3047) Aktiv=47 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 30.05.2019, 21:003Vollstaendige Versorgung von Marktplatz. (1,0,0,0,0)
THU, 30.05.2019, 21:002Versorgung Buerger: Anz=19/0 Baustellen=1 => Tuecher: 0 Nahrung: 475
THU, 30.05.2019, 21:007Versorgung Summe/Tag: (0,0,0,0,16,0,0,0)
THU, 30.06.2011, 21:002Versorgung Buerger: Anz=10/0 Baustellen=0 => Tuecher: 80 Nahrung: 500
THU, 30.06.2011, 21:007Versorgung Summe/Tag: (0,0,0,0,16,8,2,0)
THU, 30.06.2011, 21:001Versorgung Spiele: (156) Aktiv=19 Inaktiv=0 Selbst=0 => Tuecher: 178 Werkzeug: 53
THU, 30.06.2011, 21:003Vollstaendige Versorgung von Marktplatz. (1,2,0,2,0)
THU, 30.08.2012, 21:001Versorgung Spiele: (583) Aktiv=31 Inaktiv=0 Selbst=0 => Tuecher: 271 Werkzeug: 80
THU, 30.08.2012, 21:003Vollstaendige Versorgung von Marktplatz. (1,5,0,0,0)
THU, 30.08.2012, 21:002Versorgung Buerger: Anz=11/0 Baustellen=0 => Tuecher: 88 Nahrung: 550

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)