City information

Taxation of Loreley

Marketplace
Wood230
Stone424
Ore359
Wool549
Food338
Cloth0
Tool0
Taler4699
Occupancy1900
Capacity1900
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1002 1003 1004 1005 1006 ... 1120 >>
TimeCodeDescription
WED, 09.05.2012, 21:017Versorgung Summe/Tag: (0,0,0,0,29,13,3,0)
WED, 09.05.2012, 21:012Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
WED, 09.06.2010, 21:012Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
WED, 09.06.2010, 21:014Versorgung ueber Lager abgewickelt.
WED, 09.06.2010, 21:011Versorgung Spiele: (2169) Aktiv=29 Inaktiv=10 Selbst=0 => Tuecher: 227 Werkzeug: 79
WED, 09.06.2010, 21:017Versorgung Summe/Tag: (0,0,0,0,30,12,2,0)
WED, 09.07.2008, 21:061Versorgung Spiele: (1469) Aktiv=39 Inaktiv=0 Selbst=0 => Tuecher: 258 Werkzeug: 79
WED, 09.07.2008, 21:062Versorgung Buerger: Anz=24/0 Baustellen=0 => Tuecher: 192 Nahrung: 1200
WED, 09.07.2008, 21:067Versorgung Summe/Tag: (0,0,0,0,40,15,3,0)
WED, 09.07.2008, 21:063Vollstaendige Versorgung von Marktplatz. (1,4,1,2,2)
WED, 09.07.2014, 21:007Versorgung Summe/Tag: (0,0,0,0,28,13,2,0)
WED, 09.07.2014, 21:002Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)