Whoever lies skillfully wins!
Each player must try to place 10 members of his yard (5 x 2 equals) to the Palazzi of the other players in positions that are as high as possible. During one round each two of his figures sends out to two different foreign courts. There the senders wait in the garden until the owner of the garden and the palace is in the row. In order to vote favorably to the owners, all players who have placed an emissary in the garden pay at least 10,000 ducats or a multiple of them. This usually goes with all possible promises and threats, according to the motto "one hand washes the other".
The owner can collect all the sums and listen to all the arguments. In the end, he can then distribute all the candidates placed in his garden to free posts, just as it is popular with him and without having to hold any promises. However, it is important not to break all promises at the same time, but to break closed alliances with care only at the expense of a new, better alliance.
There is only one profession at every farm. If an envoy of the same profession is placed in the court, it automatically attacks the character of the co-player. The already possessed one has to let Dukaten flow again and to the house owner well, he wants to keep the post. For its part, the attacker tries to distribute the other with better arguments (or more credible eruptions) and the necessary lubrication. Because always at the beginning of the round, all his figures are paid for income on the foreign farms, which are between 10,000 and 100,000 ducats depending on the item.
The fact that the ducats are kept secret is an additional joke of the game. You are always on the tricks and computing how the current ducat stands of the fellow players actually look, no matter how they like to complain! What does not have to succeed in the ideal occupation of five players due to a wild mess of bittrufen and obesity. Sometimes you're just captivating the wrong guy with his last shirt.
Who can best keep his true money rank secret and convince others best of his poverty and innocence, even though he’s keeping together sophisticated amounts of income and bribe money, he wins the game.
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Amigo | |
Autor | Stefan Dorra |
Spieleranzahl | 3-5 |
Spieldauer | 90 Minuten |
Spieltyp | Verhandlungsspiel |
Alter | ab 12 |
Preis | 9,99 eur |
Auszeichnungen | 4. Platz Deutscher Spiele Preis 1994 |
Anleitung & Regeln. |