Through the original landscapes of the past five clans draw in search of security. More and more often they build their huts together with others in the same area and thus build the first villages. But the peaceful appearance is devastating and, according to very simple rules, an unusual, tactical competition develops.
In secret, every player tries to raise and expand the power of his clan and to collect as many points as possible in the formation of the villages. 2 new rules are crucial: all clan colors represented in a village get the same number of points - whether they are represented with one or many huts in the village. A few huts in many villages (maximum 12) is therefore a good tactics.
There is only one possibility: everyone always pulls all the huts of an area, regardless of their color, in one of the adjacent areas. So one can effectively cross the plans of a fellow player by pulling his huts differently than he would like.
Clans comes with a few rules and still offers enough depth. It can be played down flott, but can also be turned into atrocious.
Hilfe zu den Regeln von Clans und eine Anleitung zur Nutzung des Spiels findest Du hier.
Winning Moves | |
Autor | Leo Colovini |
Spieleranzahl | 2-4 |
Spieldauer | 30 Minuten |
Spieltyp | Siedlerspiel |
Alter | ab 10 |
Preis | ca. 16 Euro |
Auszeichnungen | Nominiert für SdJ 2003 |
Anleitung & Regeln. |