City information

Taxation of Thirdlife

Marketplace
Wood186
Stone95
Ore71
Wool186
Food62
Cloth0
Tool0
Taler0
Occupancy600
Capacity600
Occupation Percentage100%

Recent days' taxes Page << 1 ... 859 860 861 862 863 ... 930 >>
TimeCodeDescription
FRI, 16.01.2009, 22:031Versorgung Spiele: (241) Aktiv=9 Inaktiv=0 Selbst=0 => Tuecher: 78 Werkzeug: 23
FRI, 16.01.2009, 22:032Versorgung Buerger: Anz=10/0 Baustellen=0 => Tuecher: 80 Nahrung: 500
FRI, 16.01.2009, 22:033Vollstaendige Versorgung von Marktplatz. (0,1,0,0,2)
FRI, 16.01.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,16,5,1,0)
THU, 15.01.2009, 22:021Versorgung Spiele: (240) Aktiv=9 Inaktiv=0 Selbst=0 => Tuecher: 78 Werkzeug: 23
THU, 15.01.2009, 22:022Versorgung Buerger: Anz=10/0 Baustellen=0 => Tuecher: 80 Nahrung: 500
THU, 15.01.2009, 22:023Vollstaendige Versorgung von Marktplatz. (1,1,0,0,1)
THU, 15.01.2009, 22:027Versorgung Summe/Tag: (0,0,0,0,17,6,0,0)
WED, 14.01.2009, 22:021Versorgung Spiele: (239) Aktiv=9 Inaktiv=0 Selbst=0 => Tuecher: 78 Werkzeug: 23
WED, 14.01.2009, 22:022Versorgung Buerger: Anz=10/0 Baustellen=0 => Tuecher: 80 Nahrung: 500
WED, 14.01.2009, 22:023Vollstaendige Versorgung von Marktplatz. (1,0,1,1,0)
WED, 14.01.2009, 22:027Versorgung Summe/Tag: (0,0,0,0,17,5,1,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)