City information

Taxation of NightowlsHome

Marketplace
Wood373
Stone642
Ore489
Wool888
Food508
Cloth0
Tool0
Taler14500
Occupancy2900
Capacity2900
Occupation Percentage100%

Recent days' taxes Page << 1 ... 821 822 823 824 825 ... 1127 >>
TimeCodeDescription
MON, 03.12.2007, 22:027Versorgung Summe/Tag: (0,0,0,0,79,25,4,0)
SUN, 02.12.2007, 22:031Versorgung Spiele: (1950) Aktiv=76 Inaktiv=0 Selbst=2 => Tuecher: 373 Werkzeug: 127
SUN, 02.12.2007, 22:032Versorgung Buerger: Anz=47/0 Baustellen=0 => Tuecher: 376 Nahrung: 2350
SUN, 02.12.2007, 22:033Vollstaendige Versorgung von Marktplatz. (2,5,2,4,4)
SUN, 02.12.2007, 22:037Versorgung Summe/Tag: (0,0,0,0,79,25,5,0)
SAT, 01.12.2007, 22:021Versorgung Spiele: (1949) Aktiv=76 Inaktiv=0 Selbst=2 => Tuecher: 373 Werkzeug: 127
SAT, 01.12.2007, 22:022Versorgung Buerger: Anz=47/0 Baustellen=0 => Tuecher: 376 Nahrung: 2350
SAT, 01.12.2007, 22:023Vollstaendige Versorgung von Marktplatz. (3,3,6,4,1)
SAT, 01.12.2007, 22:027Versorgung Summe/Tag: (0,0,0,0,79,25,4,0)
FRI, 30.11.2007, 22:021Versorgung Spiele: (1948) Aktiv=76 Inaktiv=0 Selbst=2 => Tuecher: 373 Werkzeug: 127
FRI, 30.11.2007, 22:022Versorgung Buerger: Anz=47/0 Baustellen=0 => Tuecher: 376 Nahrung: 2350
FRI, 30.11.2007, 22:023Vollstaendige Versorgung von Marktplatz. (3,5,3,4,2)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)