City information

Taxation of Xenopolis

Marketplace
Wood271
Stone181
Ore222
Wool449
Food177
Cloth0
Tool0
Taler2977
Occupancy1300
Capacity1300
Occupation Percentage100%

Recent days' taxes Page << 1 ... 782 783 784 785 786 ... 1455 >>
TimeCodeDescription
MON, 01.03.2010, 16:003Vollstaendige Versorgung von Marktplatz. (3,0,3,2,0)
MON, 01.03.2010, 16:007Versorgung Summe/Tag: (0,0,0,0,30,12,3,0)
SUN, 28.02.2010, 16:001Versorgung Spiele: (2769) Aktiv=41 Inaktiv=21 Selbst=0 => Tuecher: 230 Werkzeug: 96
SUN, 28.02.2010, 16:002Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
SUN, 28.02.2010, 16:003Vollstaendige Versorgung von Marktplatz. (1,1,3,1,2)
SUN, 28.02.2010, 16:007Versorgung Summe/Tag: (0,0,0,0,30,12,3,0)
SAT, 27.02.2010, 16:001Versorgung Spiele: (2768) Aktiv=41 Inaktiv=21 Selbst=0 => Tuecher: 230 Werkzeug: 96
SAT, 27.02.2010, 16:002Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
SAT, 27.02.2010, 16:003Vollstaendige Versorgung von Marktplatz. (0,1,3,3,1)
SAT, 27.02.2010, 16:007Versorgung Summe/Tag: (0,0,0,0,30,12,3,0)
FRI, 26.02.2010, 16:001Versorgung Spiele: (2767) Aktiv=41 Inaktiv=21 Selbst=0 => Tuecher: 230 Werkzeug: 96
FRI, 26.02.2010, 16:002Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)