City information

Taxation of Jillen

Marketplace
Wood181
Stone487
Ore60
Wool553
Food419
Cloth0
Tool0
Taler2687
Occupancy1700
Capacity1700
Occupation Percentage100%

Recent days' taxes Page << 1 ... 742 743 744 745 746 ... 1422 >>
TimeCodeDescription
SUN, 20.11.2011, 05:002Versorgung Buerger: Anz=25/0 Baustellen=0 => Tuecher: 200 Nahrung: 1250
SUN, 20.12.2009, 22:002Versorgung Buerger: Anz=28/0 Baustellen=0 => Tuecher: 224 Nahrung: 1400
SUN, 20.12.2009, 22:003Vollstaendige Versorgung von Marktplatz. (1,0,4,1,4)
SUN, 20.12.2009, 22:001Versorgung Spiele: (2480) Aktiv=28 Inaktiv=26 Selbst=0 => Tuecher: 214 Werkzeug: 89
SUN, 20.12.2009, 22:007Versorgung Summe/Tag: (0,0,0,0,47,15,3,0)
SUN, 20.12.2015, 05:004Versorgung ueber Lager abgewickelt.
SUN, 20.12.2015, 05:007Versorgung Summe/Tag: (0,0,0,0,14,0,0,0)
SUN, 20.12.2015, 05:002Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 0 Nahrung: 425
SUN, 20.12.2015, 05:001Versorgung Spiele: (4670) Aktiv=35 Inaktiv=19 Selbst=0 => Tuecher: 0 Werkzeug: 0
SUN, 21.01.2007, 23:263Vollstaendige Versorgung von Marktplatz. (1,2,1,3,3)
SUN, 21.01.2007, 23:262Versorgung Buerger: Anz=21/0 Baustellen=1 => Tuecher: 168 Nahrung: 1260
SUN, 21.01.2007, 23:261Versorgung Spiele: (1416) Aktiv=49 Inaktiv=1 Selbst=0 => Tuecher: 292 Werkzeug: 92

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)