City information

Taxation of SouthPark

Marketplace
Wood1686
Stone473
Ore780
Wool1339
Food1238
Cloth0
Tool0
Taler236
Occupancy5516
Capacity5500
Occupation Percentage100.3%

Recent days' taxes Page << 1 ... 1191 1192 1193 1194 1195 ... 1231 >>
TimeCodeDescription
WED, 24.11.2010, 00:003Vollstaendige Versorgung von Marktplatz. (7,6,1,3,3)
WED, 24.12.2008, 23:002Versorgung Buerger: Anz=26/0 Baustellen=0 => Tuecher: 208 Nahrung: 1300
WED, 24.12.2008, 23:003Vollstaendige Versorgung von Marktplatz. (2,0,1,2,3)
WED, 24.12.2008, 23:001Versorgung Spiele: (1269) Aktiv=15 Inaktiv=1 Selbst=0 => Tuecher: 102 Werkzeug: 32
WED, 24.12.2008, 23:007Versorgung Summe/Tag: (0,0,0,0,43,11,1,0)
WED, 25.01.2006, 23:343Vollstaendige Versorgung von Marktplatz. (0,2,0,2,0)
WED, 25.01.2006, 23:347Versorgung Summe/Tag: (0,0,0,0,24,6,1,0)
WED, 25.01.2006, 23:341Versorgung Spiele: (205) Aktiv=10 Inaktiv=0 Selbst=0 => Tuecher: 76 Werkzeug: 23
WED, 25.01.2006, 23:342Versorgung Buerger: Anz=14/0 Baustellen=0 => Tuecher: 112 Nahrung: 700
WED, 25.01.2012, 00:003Vollstaendige Versorgung von Marktplatz. (3,5,2,4,2)
WED, 25.01.2012, 00:007Versorgung Summe/Tag: (0,0,0,0,60,26,5,0)
WED, 25.01.2012, 00:001Versorgung Spiele: (2395) Aktiv=78 Inaktiv=3 Selbst=1 => Tuecher: 492 Werkzeug: 159

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)