City information

Taxation of LosVelozes

Marketplace
Wood481
Stone52
Ore75
Wool191
Food82
Cloth0
Tool10
Taler32542
Occupancy931
Capacity6500
Occupation Percentage14.3%

Recent days' taxes Page << 1 ... 921 922 923 924 925 ... 1123 >>
TimeCodeDescription
TUE, 23.10.2012, 20:012Versorgung Buerger: Anz=60/0 Baustellen=0 => Tuecher: 480 Nahrung: 3000
TUE, 23.10.2012, 20:013Vollstaendige Versorgung von Marktplatz. (8,4,4,3,5)
TUE, 23.10.2012, 20:017Versorgung Summe/Tag: (0,0,0,0,100,36,7,0)
TUE, 23.11.2010, 22:033Vollstaendige Versorgung von Marktplatz. (4,4,4,7,6)
TUE, 23.11.2010, 22:031Versorgung Spiele: (3037) Aktiv=99 Inaktiv=10 Selbst=0 => Tuecher: 591 Werkzeug: 203
TUE, 23.11.2010, 22:032Versorgung Buerger: Anz=65/0 Baustellen=0 => Tuecher: 520 Nahrung: 3250
TUE, 23.11.2010, 22:037Versorgung Summe/Tag: (0,0,0,0,109,37,7,0)
TUE, 23.12.2008, 22:031Versorgung Spiele: (2337) Aktiv=85 Inaktiv=15 Selbst=0 => Tuecher: 471 Werkzeug: 168
TUE, 23.12.2008, 22:033Vollstaendige Versorgung von Marktplatz. (3,5,3,5,8)
TUE, 23.12.2008, 22:037Versorgung Summe/Tag: (0,0,0,0,115,34,6,0)
TUE, 23.12.2008, 22:032Versorgung Buerger: Anz=69/0 Baustellen=0 => Tuecher: 552 Nahrung: 3450
TUE, 24.01.2006, 23:363Vollstaendige Versorgung von Marktplatz. (8,7,8,3,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)