City information

Taxation of LosVelozes

Marketplace
Wood481
Stone52
Ore75
Wool191
Food82
Cloth0
Tool10
Taler32542
Occupancy931
Capacity6500
Occupation Percentage14.3%

Recent days' taxes Page << 1 ... 879 880 881 882 883 ... 1123 >>
TimeCodeDescription
MON, 16.06.2008, 22:021Versorgung Spiele: (2147) Aktiv=80 Inaktiv=16 Selbst=0 => Tuecher: 404 Werkzeug: 151
MON, 16.06.2008, 22:027Versorgung Summe/Tag: (0,0,0,0,136,32,5,0)
MON, 16.06.2008, 22:023Vollstaendige Versorgung von Marktplatz. (7,4,4,6,4)
MON, 16.05.2011, 20:017Versorgung Summe/Tag: (0,0,0,0,97,35,7,0)
MON, 16.05.2011, 20:012Versorgung Buerger: Anz=58/0 Baustellen=0 => Tuecher: 464 Nahrung: 2900
MON, 16.05.2011, 20:013Vollstaendige Versorgung von Marktplatz. (4,3,7,4,5)
MON, 16.05.2011, 20:011Versorgung Spiele: (3211) Aktiv=101 Inaktiv=8 Selbst=0 => Tuecher: 608 Werkzeug: 206
MON, 16.05.2005, 22:371Versorgung Spiele: (1020) Aktiv=81 Inaktiv=0 => Tuecher: 425 Werkzeug: 142
MON, 16.05.2005, 22:377Versorgung Summe/Tag: (0,0,0,0,129,35,5,0)
MON, 16.05.2005, 22:373Vollstaendige Versorgung von Marktplatz. (7,4,5,3,5)
MON, 16.05.2005, 22:372Versorgung Buerger: Anz=77/13 Baustellen=0 => Tuecher: 616 Nahrung: 3850
MON, 16.04.2012, 20:007Versorgung Summe/Tag: (0,0,0,0,100,37,7,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)