City information

Taxation of Loreley

Marketplace
Wood230
Stone424
Ore359
Wool549
Food338
Cloth0
Tool0
Taler4699
Occupancy1900
Capacity1900
Occupation Percentage100%

Recent days' taxes Page << 1 ... 708 709 710 711 712 ... 1120 >>
TimeCodeDescription
THU, 13.11.2008, 21:003Vollstaendige Versorgung von Marktplatz. (3,1,1,4,0)
THU, 13.11.2008, 21:002Versorgung Buerger: Anz=25/0 Baustellen=0 => Tuecher: 200 Nahrung: 1250
THU, 13.11.2008, 21:007Versorgung Summe/Tag: (0,0,0,0,41,16,2,0)
THU, 13.11.2008, 21:001Versorgung Spiele: (1596) Aktiv=39 Inaktiv=0 Selbst=1 => Tuecher: 267 Werkzeug: 81
THU, 13.12.2007, 21:033Vollstaendige Versorgung von Marktplatz. (0,3,5,0,2)
THU, 13.12.2007, 21:031Versorgung Spiele: (1260) Aktiv=37 Inaktiv=0 Selbst=0 => Tuecher: 247 Werkzeug: 75
THU, 13.12.2007, 21:032Versorgung Buerger: Anz=22/0 Baustellen=1 => Tuecher: 176 Nahrung: 1320
THU, 13.12.2007, 21:037Versorgung Summe/Tag: (0,0,0,0,44,14,3,0)
THU, 13.12.2012, 21:003Vollstaendige Versorgung von Marktplatz. (0,1,1,1,4)
THU, 13.12.2012, 21:002Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
THU, 13.12.2012, 21:001Versorgung Spiele: (3087) Aktiv=38 Inaktiv=0 Selbst=0 => Tuecher: 248 Werkzeug: 79
THU, 13.12.2012, 21:007Versorgung Summe/Tag: (0,0,0,0,28,13,2,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)