City information

Taxation of Monte Monaco

Marketplace
Wood503
Stone312
Ore302
Wool1226
Food157
Cloth0
Tool0
Taler12506
Occupancy2500
Capacity2500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 696 697 698 699 700 ... 2458 >>
TimeCodeDescription
MON, 30.12.2013, 21:001Versorgung Spiele: (4170) Aktiv=81 Inaktiv=7 Selbst=0 => Tuecher: 465 Werkzeug: 160
MON, 30.12.2019, 21:007Versorgung Summe/Tag: (0,0,0,0,22,0,0,0)
MON, 30.12.2019, 21:001Versorgung Spiele: (6361) Aktiv=0 Inaktiv=92 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 30.12.2019, 21:003Vollstaendige Versorgung von Marktplatz. (0,0,1,1,0)
MON, 30.12.2019, 21:002Versorgung Buerger: Anz=26/0 Baustellen=1 => Tuecher: 0 Nahrung: 650
MON, 30.12.2024, 21:002Versorgung Buerger: Anz=25/0 Baustellen=1 => Tuecher: 0 Nahrung: 625
MON, 30.12.2024, 21:001Versorgung Spiele: (8188) Aktiv=0 Inaktiv=91 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 30.12.2024, 21:005Kein Spiel mehr aktiv.
MON, 30.12.2024, 21:007Versorgung Summe/Tag: (0,0,0,0,21,0,0,0)
MON, 30.12.2024, 21:006Boerse nachkauf. (0,0,0,0,17,0,0)
MON, 31.01.2011, 22:041Versorgung Spiele: (3106) Aktiv=74 Inaktiv=0 Selbst=0 => Tuecher: 392 Werkzeug: 132
MON, 31.01.2011, 22:042Versorgung Buerger: Anz=27/0 Baustellen=1 => Tuecher: 216 Nahrung: 1620

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)