City information

Taxation of Hollinden

Marketplace
Wood355
Stone482
Ore227
Wool595
Food441
Cloth0
Tool0
Taler10500
Occupancy2100
Capacity2100
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1123 1124 1125 1126 1127 ... 1262 >>
TimeCodeDescription
WED, 08.06.2005, 22:417Versorgung Summe/Tag: (0,0,0,0,33,13,3,0)
WED, 08.06.2011, 06:002Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
WED, 08.06.2011, 06:003Vollstaendige Versorgung von Marktplatz. (1,3,2,1,0)
WED, 08.06.2011, 06:001Versorgung Spiele: (3234) Aktiv=14 Inaktiv=30 Selbst=1 => Tuecher: 128 Werkzeug: 68
WED, 08.06.2011, 06:007Versorgung Summe/Tag: (0,0,0,0,36,10,2,0)
WED, 08.07.2009, 23:002Versorgung Buerger: Anz=27/0 Baustellen=0 => Tuecher: 216 Nahrung: 1350
WED, 08.07.2009, 23:007Versorgung Summe/Tag: (0,0,0,0,45,12,3,0)
WED, 08.07.2009, 23:003Vollstaendige Versorgung von Marktplatz. (5,0,3,0,1)
WED, 08.07.2009, 23:001Versorgung Spiele: (2534) Aktiv=23 Inaktiv=18 Selbst=2 => Tuecher: 146 Werkzeug: 64
WED, 08.08.2007, 01:151Versorgung Spiele: (1833) Aktiv=18 Inaktiv=18 Selbst=2 => Tuecher: 105 Werkzeug: 52
WED, 08.08.2007, 01:152Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
WED, 08.08.2007, 01:155C12-40 Funkenschlag

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)