City information

Taxation of LosVelozes

Marketplace
Wood0
Stone4
Ore0
Wool0
Food0
Cloth0
Tool0
Taler32622
Occupancy4
Capacity6500
Occupation Percentage.1%

Recent days' taxes Page << 1 ... 1069 1070 1071 1072 1073 ... 1123 >>
TimeCodeDescription
FRI, 10.12.2010, 22:033Vollstaendige Versorgung von Marktplatz. (5,8,1,7,4)
FRI, 10.12.2010, 22:037Versorgung Summe/Tag: (0,0,0,0,110,37,6,0)
FRI, 10.12.2010, 22:032Versorgung Buerger: Anz=66/0 Baustellen=0 => Tuecher: 528 Nahrung: 3300
FRI, 10.11.2006, 22:537Versorgung Summe/Tag: (0,0,0,0,112,35,6,0)
FRI, 10.11.2006, 22:531Versorgung Spiele: (1563) Aktiv=94 Inaktiv=0 Selbst=0 => Tuecher: 535 Werkzeug: 174
FRI, 10.11.2006, 22:532Versorgung Buerger: Anz=67/0 Baustellen=0 => Tuecher: 536 Nahrung: 3350
FRI, 10.11.2006, 22:533Vollstaendige Versorgung von Marktplatz. (3,5,3,4,9)
FRI, 10.10.2008, 22:113Vollstaendige Versorgung von Marktplatz. (5,6,4,5,6)
FRI, 10.10.2008, 22:117Versorgung Summe/Tag: (0,0,0,0,138,33,6,0)
FRI, 10.10.2008, 22:112Versorgung Buerger: Anz=69/0 Baustellen=1 => Tuecher: 552 Nahrung: 4140
FRI, 10.10.2008, 22:111Versorgung Spiele: (2263) Aktiv=81 Inaktiv=14 Selbst=0 => Tuecher: 440 Werkzeug: 158
FRI, 10.09.2010, 22:042Versorgung Buerger: Anz=63/0 Baustellen=0 => Tuecher: 504 Nahrung: 3150

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)