City information
Taxation of Spukschloss
Marketplace | |
---|---|
Wood | 150 |
Stone | 401 |
Ore | 194 |
Wool | 454 |
Food | 201 |
Cloth | 0 |
Tool | 0 |
Taler | 7000 |
Occupancy | 1400 |
Capacity | 1400 |
Occupation Percentage | 100% |
Recent days' taxes Page << 1 ... 691 692 693 694 695 ... 789 >> | ||
---|---|---|
Time | Code | Description |
FRI, 06.06.2014, 05:01 | 7 | Versorgung Summe/Tag: (0,0,0,0,25,4,1,0) |
WED, 14.05.2014, 05:01 | 7 | Versorgung Summe/Tag: (0,0,0,0,25,4,1,0) |
TUE, 13.05.2014, 05:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,25,4,1,0) |
THU, 15.05.2014, 05:01 | 7 | Versorgung Summe/Tag: (0,0,0,0,25,4,1,0) |
FRI, 16.05.2014, 05:03 | 7 | Versorgung Summe/Tag: (0,0,0,0,25,4,1,0) |
SUN, 11.05.2014, 05:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,25,4,1,0) |
MON, 12.05.2014, 05:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,25,4,1,0) |
FRI, 23.05.2014, 05:01 | 7 | Versorgung Summe/Tag: (0,0,0,0,25,4,1,0) |
WED, 21.05.2014, 05:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,25,4,1,0) |
TUE, 20.05.2014, 05:01 | 7 | Versorgung Summe/Tag: (0,0,0,0,25,4,1,0) |
THU, 22.05.2014, 05:01 | 7 | Versorgung Summe/Tag: (0,0,0,0,25,4,1,0) |
SAT, 17.05.2014, 05:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,25,4,1,0) |
Different codes correspond to the following information:
Code | Content |
---|---|
1 | Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools. |
2 | Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food. |
3 | Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food) |
4 | Taxation paid from warehouses, no bonus |
5 | Game room closed due to resource deficiency, or further closure due to taler deficiency |
6 | Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool) |
7 | Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler) |