City information
Taxation of Saarluxia
Marketplace | |
---|---|
Wood | 600 |
Stone | 0 |
Ore | 400 |
Wool | 0 |
Food | 0 |
Cloth | 0 |
Tool | 0 |
Taler | 0 |
Occupancy | 1000 |
Capacity | 1700 |
Occupation Percentage | 58.8% |
Recent days' taxes Page << 1 ... 1422 1423 1424 1425 1426 ... 1500 >> | ||
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Time | Code | Description |
TUE, 02.09.2008, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,36,12,2,0) |
FRI, 29.08.2008, 23:17 | 7 | Versorgung Summe/Tag: (0,0,0,0,37,12,2,0) |
SUN, 21.09.2008, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,37,11,2,0) |
MON, 22.09.2008, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,36,12,1,0) |
SAT, 20.09.2008, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,36,12,2,0) |
FRI, 19.09.2008, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,37,11,2,0) |
WED, 24.09.2008, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,36,12,1,0) |
TUE, 23.09.2008, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,36,12,2,0) |
FRI, 12.09.2008, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,37,12,2,0) |
SUN, 14.09.2008, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,37,12,2,0) |
MON, 15.09.2008, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,37,12,2,0) |
SAT, 13.09.2008, 23:01 | 7 | Versorgung Summe/Tag: (0,0,0,0,37,12,2,0) |
Different codes correspond to the following information:
Code | Content |
---|---|
1 | Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools. |
2 | Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food. |
3 | Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food) |
4 | Taxation paid from warehouses, no bonus |
5 | Game room closed due to resource deficiency, or further closure due to taler deficiency |
6 | Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool) |
7 | Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler) |