City information

Taxation of LosVelozes

Marketplace
Wood507
Stone54
Ore85
Wool231
Food88
Cloth0
Tool10
Taler32500
Occupancy1015
Capacity6500
Occupation Percentage15.6%

Recent days' taxes Page << 1 ... 922 923 924 925 926 ... 1123 >>
TimeCodeDescription
MON, 08.04.2013, 20:002Versorgung Buerger: Anz=58/0 Baustellen=0 => Tuecher: 464 Nahrung: 2900
MON, 08.04.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,97,36,7,0)
MON, 08.04.2013, 20:003Vollstaendige Versorgung von Marktplatz. (2,7,6,4,5)
MON, 08.03.2010, 22:042Versorgung Buerger: Anz=70/0 Baustellen=0 => Tuecher: 560 Nahrung: 3500
MON, 08.03.2010, 22:043Vollstaendige Versorgung von Marktplatz. (6,6,7,3,4)
MON, 08.03.2010, 22:041Versorgung Spiele: (2777) Aktiv=95 Inaktiv=10 Selbst=0 => Tuecher: 548 Werkzeug: 190
MON, 08.03.2010, 22:047Versorgung Summe/Tag: (0,0,0,0,117,37,7,0)
MON, 08.02.2010, 22:092Versorgung Buerger: Anz=70/0 Baustellen=0 => Tuecher: 560 Nahrung: 3500
MON, 08.02.2010, 22:097Versorgung Summe/Tag: (0,0,0,0,116,36,6,0)
MON, 08.02.2010, 22:093Vollstaendige Versorgung von Marktplatz. (6,5,6,2,6)
MON, 08.02.2010, 22:091Versorgung Spiele: (2749) Aktiv=95 Inaktiv=10 Selbst=0 => Tuecher: 538 Werkzeug: 188
MON, 08.01.2007, 01:233Vollstaendige Versorgung von Marktplatz. (3,3,11,3,5)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)