City information

Taxation of Mittelerde

Marketplace
Wood80
Stone109
Ore68
Wool145
Food98
Cloth0
Tool0
Taler2500
Occupancy500
Capacity500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 692 693 694 695 696 ... 1400 >>
TimeCodeDescription
SUN, 14.08.2011, 02:007Versorgung Summe/Tag: (0,0,0,0,34,11,3,0)
SUN, 14.08.2011, 02:003Vollstaendige Versorgung von Marktplatz. (0,1,2,3,2)
SUN, 14.08.2011, 02:001Versorgung Spiele: (3239) Aktiv=34 Inaktiv=6 Selbst=2 => Tuecher: 202 Werkzeug: 70
SUN, 14.09.2008, 02:007Versorgung Summe/Tag: (0,0,0,0,33,13,3,0)
SUN, 14.09.2008, 02:003Vollstaendige Versorgung von Marktplatz. (2,1,2,0,3)
SUN, 14.09.2008, 02:002Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
SUN, 14.09.2008, 02:001Versorgung Spiele: (2175) Aktiv=42 Inaktiv=0 Selbst=0 => Tuecher: 252 Werkzeug: 77
SUN, 14.10.2007, 04:302Versorgung Buerger: Anz=23/1 Baustellen=0 => Tuecher: 184 Nahrung: 1150
SUN, 14.10.2007, 04:303Vollstaendige Versorgung von Marktplatz. (2,1,1,2,3)
SUN, 14.10.2007, 04:307Versorgung Summe/Tag: (0,0,0,0,39,14,2,20)
SUN, 14.10.2007, 04:301Versorgung Spiele: (1839) Aktiv=42 Inaktiv=0 Selbst=0 => Tuecher: 240 Werkzeug: 74
SUN, 14.10.2012, 02:001Versorgung Spiele: (3666) Aktiv=0 Inaktiv=38 Selbst=0 => Tuecher: 0 Werkzeug: 38

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)