City information

Taxation of Millerntor

Marketplace
Wood271
Stone774
Ore118
Wool638
Food80
Cloth0
Tool0
Taler6
Occupancy1881
Capacity2100
Occupation Percentage89.6%

Recent days' taxes Page << 1 ... 1472 1473 1474 1475 1476 ... 2018 >>
TimeCodeDescription
MON, 28.01.2019, 05:177Versorgung Summe/Tag: (0,0,0,0,18,0,0,20)
MON, 28.01.2019, 05:172Versorgung Buerger: Anz=22/1 Baustellen=1 => Tuecher: 0 Nahrung: 550
MON, 28.01.2019, 05:171Versorgung Spiele: (5183) Aktiv=69 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 28.01.2013, 05:017Versorgung Summe/Tag: (0,0,0,0,40,18,4,0)
MON, 28.01.2013, 05:011Versorgung Spiele: (2992) Aktiv=50 Inaktiv=1 Selbst=3 => Tuecher: 350 Werkzeug: 107
MON, 28.01.2013, 05:012Versorgung Buerger: Anz=24/0 Baustellen=0 => Tuecher: 192 Nahrung: 1200
MON, 28.01.2013, 05:013Vollstaendige Versorgung von Marktplatz. (3,3,1,3,1)
MON, 28.01.2008, 22:203Vollstaendige Versorgung von Marktplatz. (3,2,3,1,4)
MON, 28.01.2008, 22:202Versorgung Buerger: Anz=32/0 Baustellen=1 => Tuecher: 256 Nahrung: 1920
MON, 28.01.2008, 22:207Versorgung Summe/Tag: (0,0,0,0,64,18,3,0)
MON, 28.01.2008, 22:201Versorgung Spiele: (1165) Aktiv=46 Inaktiv=0 Selbst=0 => Tuecher: 274 Werkzeug: 84
MON, 27.12.2010, 22:121Versorgung Spiele: (2229) Aktiv=52 Inaktiv=0 Selbst=0 => Tuecher: 352 Werkzeug: 108

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)