Building
The Mayor or Deputy Mayor of a city can build the city.
From level W/K 12 (Landlord/Landlady or Provost), citizens can build their own estates, once they have been assigned.
Building costs
Here you find an overview of the construction costs of all ground, objects, buildings and land extensions. There are variations for some ground and decoration choices shown in the building menu. In those cases the variations are shown on the same line. The available types of buildings consist of Town buildings, Living quarters und Warehouses and storage.
Ground
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Taler | 15 | ||||||||||||
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Taler | 3 | ||||||||||||
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Taler | 2 | 2 | 3 | ||||||||||
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Taler | 3 | 3 | |||||||||||
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Taler | 4 | 4 | 5 | 4 | 3 | 2 | 5 | 10 | 10 | 10 | 10 | 10 | 10 |
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Taler | 10 | 8 | |||||||||||
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Taler | 20 | 16 |
Objects
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Taler | 0 | 4 | 5 | 8 | 10 | 8 | 36 | |||||||
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Taler | 16 | |||||||||||||
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Taler | 15 | 25 | 20 | 15 | 10 | 30 | 50 | 45 | 40 | 60 | 60 | 50 | 50 | 50 |
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Taler | 250 | 500 | 500 | 500 | 20000 | 250 | ||||||||
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Taler | 100 | 100 | 100 | 100 | 50 | 100 | 200 |
Town buildings
Image | Size | Quantity | Phases | Wood | Stone | Ore | Wool | Tools | Taler |
---|---|---|---|---|---|---|---|---|---|
1 x 1 | 1 | 1 | 200 | 1000 | --- | --- | 100 | 5000 | |
Tower | Prerequisite: None | Contains: Game Manager | |||||||
1 x 1 | 5 | 1 | 200 | --- | --- | --- | 5 | 800 | |
Hut | Prerequisite: None | Contains: 1 MU game | |||||||
1 x 1 | 4 | 1 | 300 | 200 | --- | --- | 20 | 1500 | |
House 1 | Prerequisite: None | Contains: 1 MU game | |||||||
1 x 1 | 4 | 1 | 300 | 200 | --- | --- | 20 | 1500 | |
House 2 | Prerequisite: None | Contains: 1 MU game | |||||||
2 x 2 | 3 | 1 | 50 | --- | --- | 1000 | --- | 2000 | |
Tent | Prerequisite: None | Contains: 1 MU game | |||||||
2 x 2 | 4 | 2 | 1000 | 1500 | --- | 500 | 200 | 8000 | |
Country house | Prerequisite: None | Contains: 1 MU game | |||||||
2 x 1 | 4 | 2 | 1000 | 1500 | --- | 500 | 200 | 8000 | |
Mansion | Prerequisite: None | Contains: 1 MU game | |||||||
2 x 3 | unlimited | 3 | 1002 | 8001 | 102 | 501 | 1500 | 25002 | |
Manor | Prerequisite: None | Contains: 1 MU game | |||||||
2 x 2 | 4 | 3 | 8001 | 1002 | 102 | 300 | 750 | 15000 | |
Witch house | Prerequisite: None | Contains: 1 MU game | |||||||
Image | Size | Quantity | Phases | Wood | Stone | Ore | Wool | Tools | Taler |
3 x 4 | 3 | 5 | 15000 | 1500 | 1500 | 7500 | 750 | 75000 | |
Galleon | Prerequisite: None | Contains: 1 MU game | |||||||
2 x 3 | 4 | 4 | 12000 | 1200 | 1200 | 6000 | 600 | 60000 | |
Cog | Prerequisite: None | Contains: 1 MU game | |||||||
3 x 3 | 2 | 3 | 3000 | 3000 | --- | 102 | 501 | 15000 | |
Docks | Prerequisite: None | Contains: 1 MU game | |||||||
2 x 2 | 2 | 3 | 3000 | 5001 | 102 | 201 | 750 | 20001 | |
Lighthouse | Prerequisite: None | Contains: 1 MU game | |||||||
2 x 2 | 8 | 1 | 1000 | 100 | --- | 200 | 20 | 5000 | |
Windmill | Prerequisite: None | Contains: 1 MU game | |||||||
3 x 4 | unlimited | 3 | 501 | 8001 | 102 | 501 | 1002 | 20001 | |
Villa | Prerequisite: None | Contains: 1 MU game | |||||||
5 x 6 | 1 | 10 | 10000 | 40000 | 1000 | 2000 | 5000 | 100000 | |
Castle | Prerequisite: None | Contains: 3 MU games | |||||||
5 x 7 | 1 | 20 | 40000 | 60000 | 10000 | 10000 | 8000 | 200000 | |
Fortress | Prerequisite: None | Contains: 3 MU games | |||||||
Image | Size | Quantity | Phases | Wood | Stone | Ore | Wool | Tools | Taler |
2 x 1 | 3 | 1 | 800 | 2000 | --- | --- | 100 | 10000 | |
Chapel | Condition: Clerical citizen of rank K11 or higher for each | Contains: 1 SU game | |||||||
3 x 2 | 1 | 2 | 1500 | 5000 | --- | --- | 200 | 15000 | |
Church | Condition: Clerical citizen of rank K14 or higher | Contains: 1 SU game | |||||||
6 x 4 | 1 | 15 | 30000 | 50010 | 4005 | 3000 | 6000 | 100005 | |
Cathedral | Condition: Clerical citizen of rank K16 or higher | Contains: 3 SU games | |||||||
2 x 3 | 1 | 3 | 3000 | 5001 | --- | 201 | 1002 | 25002 | |
Town hall | Condition: At least 15 citizens continuously | Purpose: Hanse candidate, exchange | |||||||
2 x 2 | unlimited | 2 | 2000 | 1000 | --- | --- | 200 | 10000 | |
Guildhall | Prerequisite: Hanseatic status | Contains: Representative building of a guild | |||||||
2 x 2 | 1 | 2 | 1000 | 1000 | --- | 100 | 100 | 5000 | |
Weaving-mill | Prerequisite: None | Contains: Cloth production | |||||||
2 x 1 | 1 | 2 | 1500 | 1000 | --- | --- | 100 | 5000 | |
Forge | Prerequisite: None | Contains: Tool production | |||||||
2 x 2 | 1 | 2 | 1000 | 1200 | 500 | --- | 100 | 5000 | |
Laboratory | Prerequisite: None | Contains: Resource conversion |
Living quarters, residences, etc
Image | Type | Size | Quantity | Taler | Condition | Content |
---|---|---|---|---|---|---|
Farm | 2 x 2 | unlimited | 1 | potential occupants | up to 8 occupants of W/K 3-7 | |
Townhouse | 1 x 2 | unlimited | 1 | potential occupants | up to 4 occupants of W/K 8-11 | |
Plot | unlimited | unlimited | - | W/K 12 or higher | --- | |
Residence | 2 x 2 | unlimited | 1 | W/K 12 or higher | 1 MU from W/K 15 | |
Residence | 2 x 2 | unlimited | 1 | W/K 12 or higher | 1 MU from W/K 15 | |
Residence | 2 x 2 | unlimited | 1 | W/K 12 or higher | 1 MU from W/K 15 | |
Residence | 2 x 2 | unlimited | 1 | W/K 12 or higher | 1 MU from W/K 15 |
Warehouses and treasury
Only a limited quantity of resources (100 per citizen) and taler (500 per citizen) can be stored in the marketplace of a town. It may be necessary to construct warehouses and a treasury. These can be extended with levels to increase the storage capacity. The building costs per level increase with each extension. As from the first completed phase the buildings do not count as building sites, but as completed buildings when taxes are due to be paid.
Image | Size | Quantity | Wood | Stone | Ore | Wool | Tools | Taler |
---|---|---|---|---|---|---|---|---|
3 x 3 | 2 + 1 per land extension each with a maximum of 10 levels | 3 * level * level each | 10 | 0 | ||||
Warehouse | Prerequisite: None | Capacity: 500 resources per level | ||||||
3 x 3 | 1 with a maximum of 20 levels | 15 * level each | 10 | 0 | ||||
Treasury | Prerequisite: None | Capacity: 50000 taler per level |
Example:
To extend a warehouse consisting of 5 levels with a 6th level the town will need 108 ( =3*6*6 ) Wood, Stone, Ore and Wool, and an additional 10 Tools. The extended warehouse will then have a capacity of 3000 resources.
To extend a treasury consisting of 3 levels with a 4th level the town will need 60 ( =15*4) Wood, Stone, Ore and Wool, and an additional 10 Tools. The extended treasury will then have a capacity of 200000 taler.
Land extensions
After the founding of a town it has a size of 50 x 50 squares. With the first land extension this is increased to 70 x 70, with the second to 90 x 90, and so on. The relative coordinates of your older town parts can be set freely within the area of the extended town. The costs are 105 taler per new square, so 252000 ( =(70*70 - 50*50)*105 ) taler for the first land extension and 336000 ( =(90*90 - 70*70)*105 ) taler for the second, and so on.