City information

Taxation of Millerntor

Marketplace
Wood271
Stone774
Ore118
Wool638
Food80
Cloth0
Tool0
Taler6
Occupancy1881
Capacity2100
Occupation Percentage89.6%

Recent days' taxes Page << 1 ... 733 734 735 736 737 ... 2018 >>
TimeCodeDescription
SAT, 17.07.2021, 05:004Versorgung ueber Lager abgewickelt.
SAT, 17.07.2021, 05:001Versorgung Spiele: (6084) Aktiv=71 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
SAT, 17.08.2013, 05:002Versorgung Buerger: Anz=23/0 Baustellen=1 => Tuecher: 184 Nahrung: 1380
SAT, 17.08.2013, 05:001Versorgung Spiele: (3193) Aktiv=51 Inaktiv=1 Selbst=2 => Tuecher: 369 Werkzeug: 112
SAT, 17.08.2013, 05:003Vollstaendige Versorgung von Marktplatz. (0,7,1,2,2)
SAT, 17.08.2013, 05:007Versorgung Summe/Tag: (0,0,0,0,46,18,4,0)
SAT, 17.08.2019, 05:001Versorgung Spiele: (5384) Aktiv=69 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
SAT, 17.08.2019, 05:007Versorgung Summe/Tag: (0,0,0,0,37,0,0,20)
SAT, 17.08.2019, 05:004Versorgung ueber Lager abgewickelt.
SAT, 17.08.2019, 05:002Versorgung Buerger: Anz=22/1 Baustellen=2 => Tuecher: 0 Nahrung: 1100
SAT, 17.08.2024, 05:007Versorgung Summe/Tag: (0,0,0,0,18,0,0,20)
SAT, 17.08.2024, 05:003Vollstaendige Versorgung von Marktplatz. (0,0,0,1,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)