City information

Taxation of Rivendell

Marketplace
Wood1408
Stone64
Ore160
Wool472
Food0
Cloth0
Tool0
Taler1339
Occupancy2104
Capacity3700
Occupation Percentage56.9%

Recent days' taxes Page << 1 ... 31 32 33 34 35 ... 1347 >>
TimeCodeDescription
WED, 14.05.2025, 03:001Versorgung Spiele: (8323) Aktiv=145 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 14.05.2025, 03:002Versorgung Buerger: Anz=37/0 Baustellen=1 => Tuecher: 0 Nahrung: 925
WED, 14.05.2025, 03:003Vollstaendige Versorgung von Marktplatz. (0,1,0,1,1)
WED, 14.05.2025, 03:007Versorgung Summe/Tag: (0,0,0,0,31,0,0,0)
TUE, 13.05.2025, 03:001Versorgung Spiele: (8322) Aktiv=145 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 13.05.2025, 03:002Versorgung Buerger: Anz=37/0 Baustellen=1 => Tuecher: 0 Nahrung: 925
TUE, 13.05.2025, 03:003Vollstaendige Versorgung von Marktplatz. (0,0,2,0,1)
TUE, 13.05.2025, 03:007Versorgung Summe/Tag: (0,0,0,0,31,0,0,0)
MON, 12.05.2025, 03:001Versorgung Spiele: (8321) Aktiv=145 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 12.05.2025, 03:002Versorgung Buerger: Anz=37/0 Baustellen=1 => Tuecher: 0 Nahrung: 925
MON, 12.05.2025, 03:003Vollstaendige Versorgung von Marktplatz. (0,1,1,1,0)
MON, 12.05.2025, 03:007Versorgung Summe/Tag: (0,0,0,0,31,0,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)