City information

Taxation of Spielplatz

Marketplace
Wood275
Stone230
Ore89
Wool306
Food0
Cloth0
Tool0
Taler78
Occupancy900
Capacity900
Occupation Percentage100%

Recent days' taxes Page << 1 ... 2633 2634 2635 2636 2637 ... 2922 >>
TimeCodeDescription
FRI, 09.11.2007, 21:593Vollstaendige Versorgung von Marktplatz. (0,3,1,0,0)
FRI, 09.11.2007, 21:597Versorgung Summe/Tag: (0,0,0,0,14,7,2,0)
THU, 08.11.2007, 21:581Versorgung Spiele: (162) Aktiv=21 Inaktiv=0 Selbst=0 => Tuecher: 150 Werkzeug: 44
THU, 08.11.2007, 21:582Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400
THU, 08.11.2007, 21:583Vollstaendige Versorgung von Marktplatz. (1,1,0,0,1)
THU, 08.11.2007, 21:587Versorgung Summe/Tag: (0,0,0,0,13,7,1,0)
WED, 07.11.2007, 21:581Versorgung Spiele: (161) Aktiv=21 Inaktiv=0 Selbst=0 => Tuecher: 150 Werkzeug: 44
WED, 07.11.2007, 21:582Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400
WED, 07.11.2007, 21:583Vollstaendige Versorgung von Marktplatz. (1,2,0,0,0)
WED, 07.11.2007, 21:587Versorgung Summe/Tag: (0,0,0,0,13,7,1,0)
TUE, 06.11.2007, 21:581Versorgung Spiele: (160) Aktiv=21 Inaktiv=0 Selbst=0 => Tuecher: 150 Werkzeug: 44
TUE, 06.11.2007, 21:582Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)