City information

Taxation of Andoria

Marketplace
Wood30
Stone35
Ore64
Wool98
Food24
Cloth0
Tool0
Taler259
Occupancy251
Capacity4700
Occupation Percentage5.3%

Recent days' taxes Page << 1 ... 1414 1415 1416 1417 1418 ... 1708 >>
TimeCodeDescription
SAT, 27.10.2007, 00:337Versorgung Summe/Tag: (0,0,0,0,43,16,3,0)
FRI, 26.10.2007, 00:331Versorgung Spiele: (1912) Aktiv=56 Inaktiv=0 Selbst=1 => Tuecher: 269 Werkzeug: 91
FRI, 26.10.2007, 00:332Versorgung Buerger: Anz=26/1 Baustellen=0 => Tuecher: 208 Nahrung: 1300
FRI, 26.10.2007, 00:333Vollstaendige Versorgung von Marktplatz. (1,5,0,1,3)
FRI, 26.10.2007, 00:337Versorgung Summe/Tag: (0,0,0,0,43,16,3,20)
THU, 25.10.2007, 00:331Versorgung Spiele: (1911) Aktiv=56 Inaktiv=0 Selbst=1 => Tuecher: 269 Werkzeug: 91
THU, 25.10.2007, 00:332Versorgung Buerger: Anz=25/0 Baustellen=0 => Tuecher: 200 Nahrung: 1250
THU, 25.10.2007, 00:333Vollstaendige Versorgung von Marktplatz. (3,1,2,1,3)
THU, 25.10.2007, 00:337Versorgung Summe/Tag: (0,0,0,0,42,16,3,0)
WED, 24.10.2007, 00:331Versorgung Spiele: (1910) Aktiv=56 Inaktiv=0 Selbst=1 => Tuecher: 269 Werkzeug: 91
WED, 24.10.2007, 00:332Versorgung Buerger: Anz=25/0 Baustellen=0 => Tuecher: 200 Nahrung: 1250
WED, 24.10.2007, 00:333Vollstaendige Versorgung von Marktplatz. (1,1,3,3,2)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)