City information

Taxation of Jillen

Marketplace
Wood181
Stone487
Ore60
Wool553
Food419
Cloth0
Tool0
Taler2687
Occupancy1700
Capacity1700
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1276 1277 1278 1279 1280 ... 1422 >>
TimeCodeDescription
WED, 09.09.2015, 05:003Vollstaendige Versorgung von Marktplatz. (0,1,0,0,0)
WED, 09.09.2015, 05:002Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 0 Nahrung: 425
WED, 09.10.2013, 05:013Vollstaendige Versorgung von Marktplatz. (3,0,2,0,1)
WED, 09.10.2013, 05:012Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
WED, 09.10.2013, 05:011Versorgung Spiele: (3868) Aktiv=12 Inaktiv=43 Selbst=0 => Tuecher: 111 Werkzeug: 76
WED, 09.10.2013, 05:017Versorgung Summe/Tag: (0,0,0,0,30,8,2,0)
WED, 09.10.2019, 05:012Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 0 Nahrung: 450
WED, 09.10.2019, 05:017Versorgung Summe/Tag: (0,0,0,0,15,0,0,0)
WED, 09.10.2019, 05:013Vollstaendige Versorgung von Marktplatz. (0,0,1,0,0)
WED, 09.10.2019, 05:011Versorgung Spiele: (6059) Aktiv=56 Inaktiv=1 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 09.11.2005, 23:177Versorgung Summe/Tag: (0,0,0,0,46,15,3,0)
WED, 09.11.2005, 23:171Versorgung Spiele: (978) Aktiv=45 Inaktiv=0 Selbst=0 => Tuecher: 273 Werkzeug: 85

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)