City information

Taxation of pSyCHo

Marketplace
Wood194
Stone172
Ore124
Wool406
Food304
Cloth0
Tool0
Taler6000
Occupancy1200
Capacity1200
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1155 1156 1157 1158 1159 ... 1384 >>
TimeCodeDescription
TUE, 10.04.2007, 23:442Versorgung Buerger: Anz=24/0 Baustellen=0 => Tuecher: 192 Nahrung: 1200
TUE, 10.04.2007, 23:443Vollstaendige Versorgung von Marktplatz. (2,2,0,5,1)
TUE, 10.04.2007, 23:447Versorgung Summe/Tag: (0,0,0,0,40,15,3,0)
MON, 09.04.2007, 23:431Versorgung Spiele: (1713) Aktiv=37 Inaktiv=0 Selbst=0 => Tuecher: 247 Werkzeug: 75
MON, 09.04.2007, 23:432Versorgung Buerger: Anz=25/0 Baustellen=0 => Tuecher: 200 Nahrung: 1250
MON, 09.04.2007, 23:433Vollstaendige Versorgung von Marktplatz. (2,3,0,1,4)
MON, 09.04.2007, 23:437Versorgung Summe/Tag: (0,0,0,0,41,15,3,0)
SUN, 08.04.2007, 23:431Versorgung Spiele: (1712) Aktiv=37 Inaktiv=0 Selbst=0 => Tuecher: 247 Werkzeug: 75
SUN, 08.04.2007, 23:432Versorgung Buerger: Anz=25/0 Baustellen=0 => Tuecher: 200 Nahrung: 1250
SUN, 08.04.2007, 23:433Vollstaendige Versorgung von Marktplatz. (2,2,4,1,0)
SUN, 08.04.2007, 23:437Versorgung Summe/Tag: (0,0,0,0,42,15,2,0)
SAT, 07.04.2007, 23:431Versorgung Spiele: (1711) Aktiv=37 Inaktiv=0 Selbst=0 => Tuecher: 247 Werkzeug: 75

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)